Be responsible for the authoring and maintaininggameplay features and systems code while meeting all design, technical and schedule requirements
Architect and develop gameplay systems in Unreal Engine 4 using C
Work closely with designers on gameplay features
Contribute to a large codebase, adding features and improving performance
Optimize key algorithms to achieve performance goals across multiple hardware platforms
Work closely with QA and technical leadership to ensure the stability and accuracy of systems by identifying, communicating, resolving defects and brainstorming solutions that further the game’s artistic and design vision.
Qualifications
4 to 6+ years game programming experience and at least one shipped title
Self-motivated with a strong work ethic
Excellent communication and team skills
Comfortable working closely with designers and artists on the implementation of UI/UX menus, features and systems
Proficiency in C/C
Passion for Game UI/UX
Excellent problem-solving, performance analysis and debugging skills
Bachelor’s degree or equivalent experience in Computer Science or Engineering
Pluses:
Experience with shipping a AAA game
Experience with modern game platforms
Experience building networked action games
Good understanding of PC, console, and mobile gaming industry, development, platforms, and ecosystems.
Additional Information
All your information will be kept confidential according to EEO guidelines.