Senior Texture/Surfacing Artist needed for permanent Opportunity with Randstad Technologies client in Tustin, CA.
We are looking for an experienced Senior Surfacing Artist to join us in creating environments for a high-profile game. If this sounds interesting and it matches your experience, please read on and do apply for the position. You'll collaborate with artists, designers, and engineers to deliver best in class game art.
Requirements:
Experienced in multiple surfacing applications and is advanced in Substance Designer
strong traditional art skills with demonstrable experience in producing surfaces in a variety of styles
Ability to research, document, concept, manage, and design large and small projects
Experience using unreal materials and physically based rendering (PBR) workflows
Outstanding concept interpretation skills with the ability to design and define the undefined
Solid grasp of game asset creation techniques that relate to surfacing
Ability to sculpt surface detail, shape, and form in sculpting applications like Zbrush
Ability to quickly understand where detail is needed and where it is not
Hands on experience with unwrap workflows on a variety of asset types
Ability to communicate and collaborate professionally with peers working on related assets
Advanced baking workflows in multiple packages for a variety of asset types
Shipped multiple games using the Unreal game engine as a surfacing or texture artist
Portfolio demonstrating a variety of high-quality surfaces and textures
Examples of high-quality tiling, masked, and texture 'swizzled' assets
Examples of efficient node-based materials and non-destructive surfacing workflows.
Bonus Qualifications:
Training and tutoring skills are a plus
Experience in photography and photogrammetry
Houdini and asset creation for Unreal
Experience working on a first and\or third person game
Previous experience working in feature film or tv animation pipeline
Bachelor's degree in Art & Design
Submission/Portfolio:
Resume
Demo Reel with breakdown
location: NEWPORT BEACH, California
job type: Permanent
salary: $110,000 - 120,000 per year
work hours: 8am to 5pm
education: Bachelors
responsibilities:
Help edit, improve, and create assets for material library to enable efficient workflows
Create benchmark environment surfaces that set high visual and technical standards
Imagine, craft, and produce textures, surfaces, and materials that range from realistic to slightly stylized
Work closely with the project Art Director and Leads to ensure the vision of the game is achieved
Collaborate with multidisciplinary departments to hit visual and functional goals
Seek out and define environment iteration improvement and efficiency efforts
Create and publish workflow and process documentation
Provide written and verbal feedback to artists that are internal and external
Mentor and train artists to promote best practices and achievable workflows
Understand and communicate visual direction through words and images
qualifications:
Experience level: Experienced
Minimum 3 years of experience
Education: Bachelors
skills:
Web Design
Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.
Qualified applicants in San Francisco with criminal histories will be considered for employment in accordance with the San Francisco Fair Chance Ordinance.
We will consider for employment all qualified Applicants, including those with criminal histories, in a manner consistent with the requirements of applicable state and local laws, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance.