Network Engineer Unreal

Network Engineer Unreal

02 Mar 2024
California, San diego, 92121 San diego USA

Network Engineer Unreal

Vacancy expired!

job summary:

Our client, a gaming studio with one of the most anticipated games launching next year, is looking for an Unreal Engine Network Engineer. Ideal candidate will be self-driven and able to work in a highly collaborative and creative environment. Must have a minium of 3 years of experiene working with Unreal Engine.


RESPONSIBILITIES:



  • Optimize Unreal Engine replication and RPCs for our specific product needs
  • Audit, optimize and maintain replication and RPCs for game systems and blueprints
  • Maintain and optimize network communication between game servers and services
  • Maintain and optimize game patcher
  • Contribute to our code base, systems, and software architecture as a member of our engineering team, with an eye towards making our software (both application and infrastructure) more scalable, reliable, and performance
  • Create unit tests for networking performance testing




MUST HAVE'S:



  • At least 3 years expertise with Unreal Engine
  • Shipped project with Unreal Engine
  • Expertise working with C, C#
  • Experience building in a cloud environment
  • Knowledge of Linux & Windows environments, source code control systems, and release management
  • strong coding, testing, algorithm design, and debugging skills
  • Working knowledge of how switches, routers, firewalls or load balancers work
  • Solid software engineering experience with large code bases (>100k lines of code)
  • Skill in developing techniques and methodologies to resolve unprecedented problems or situations.
  • Must be a self-starter that requires only limited supervision/guidance.
  • Honesty, integrity and confidentiality must be maintained at all times.
  • Must be a team player
  • Have good interpersonal communication skills
  • Ability to work effectively in a fast paced changing environment
  • Ability to multitask and prioritize
  • Understanding of networking protocols including TCP/IP, DHCP, DNS, and SNMP
  • Experience with multi-core/multi-thread programming




NICE TO HAVE'S:



  • BS Degree in Computer Science (or equivalent)
  • Experience with Wireshark/Tcpdump/Netcat



location: San Diego, California

job type: Permanent

salary: $85,000 - 130,000 per year

work hours: 8am to 4pm

education: No Degree Required



responsibilities:


  • Optimize Unreal Engine replication and RPCs for client's specific product needs
  • Audit, optimize and maintain replication and RPCs for game systems and blueprints
  • Maintain and optimize network communication between game servers and services
  • Maintain and optimize game patcher
  • Contribute to client's code base, systems, and software architecture as a member of our engineering team, with an eye towards making our software (both application & infrastructure) more scalable, reliable, and performance
  • Create unit tests for networking performance testing





qualifications:


  • Experience level: Experienced
  • Minimum 5 years of experience
  • Education: No Degree Required


skills:
  • Network Engineer
  • unreal engine (3 years of experience is required)
  • gaming
  • c
  • C#
  • Network



Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.



Qualified applicants in San Francisco with criminal histories will be considered for employment in accordance with the San Francisco Fair Chance Ordinance.



We will consider for employment all qualified Applicants, including those with criminal histories, in a manner consistent with the requirements of applicable state and local laws, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance.

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Job Details

  • ID
    JC10479091
  • State
  • City
  • Job type
    Permanent
  • Salary
    $85k - 130k per year
  • Hiring Company
    Randstad Corporate Services
  • Date
    2021-03-02
  • Deadline
    2021-05-01
  • Category

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