Augmented Reality Software Engineer

Augmented Reality Software Engineer

23 Jan 2024
California, Sunnyvale, 94085 Sunnyvale USA

Augmented Reality Software Engineer

Vacancy expired!

We are seeking an augmented reality (AR) Software Engineer to join the Applied Research Group. Our group’s role is to explore speculative concepts and technologies that are promising for future products and services in the emerging field of computer- and robot-assisted medical interventions. As the AR software Engineer, you will work on the design and development of augmented/mixed reality apps for mobile (Tablets, iPad) and head-mounted (HoloLens) devices targeting end-users involved in surgical robotic procedures.
The successful candidate must excel in a high-energy, focused, small-team environment, and have a commitment to high-quality research prototypes and supporting infrastructure. A strong sense of shared responsibility and shared reward is required. As part of the research team, immediate responsibilities include:

Roles and Responsibilities

• Prototype with the latest mixed reality hardware (HoloLens, Magic Leap, iOS, Oculus, Vive, Android).
• Build, debug, and deploy next-generation AR/MR apps in Unity3D.
• Participate in software architecture discussions, code reviews, and user studies design.
• Develop high-fidelity 3D content, assets, and interaction methods for XR devices.
• Develop new immersive reality features that contribute to the product roadmap
• Integrate AR/MR apps with back-end systems, APIs, and services.
• Create documentation for the features being developed, the techniques that were tried and rejected or implemented.
• Apply good software engineering practices to write elegant, robust, reliable, maintainable, and reusable code.
• Unit-test code for robustness and reliability.

Minimum Requirements

• Bachelors in computer science or related fields.
• Minimum 3 years’ experience in developing and shipping Unity-based applications, preferably in visualization, AR/VR, or video games.
• Demonstrated hands-on skills in C and C#.
• Experience writing graphics shaders in unity.
• Experience in creating and using animated 3D models.
• Familiarity with developing applications for Headsets/AR Mobile devices such as – HTC Vive, Oculus, HoloLens, iPad, or equivalent.
• Experience building and shipping Unity apps on the Windows/Apple/Android app stores.
• Experience profiling and debugging Unity applications for performance optimizations.
• Attention to detail in UI design implementation.
• Strong communication and team-success oriented collaboration skills.
• Excellent programming skills with a solid understanding of software engineering techniques, methodologies, and attention to detail.
• Disciplined debugging skills and tenacious problem solver.

Bonus Characteristics

• Shipped at least one Unity game.
• Knowledge of 3D, CAD, and Rigid-body physics.
• Experience using Metal/OpenGL/Vulkan or other 3D graphics development frameworks.
• Experience working with AR/MR libraries such as ARFoundation, MRTK ARKit, Vuforia, and ARCore.
• Experience in other game development engines/tools such as Unreal, Blender, and Maya.
• Experience in front-end web technologies.
• Experience in website/mobile app UI & UX design.

Job Details

  • ID
    JC8497807
  • State
  • City
  • Job type
    Contract
  • Salary
    Depends on Experience
  • Hiring Company
    GHG Systems
  • Date
    2021-01-14
  • Deadline
    2021-03-15
  • Category

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