Gameplay Engineer

Gameplay Engineer

31 Jan 2021
Washington, Redmond, 98052 Redmond USA

Gameplay Engineer

Vacancy expired!

job summary:

Gameplay Engineer needed for Contract Opportunity with Randstad Technologies client in Redmond, WA.




Our content engineering team is a team of skilled generalists, and our mandate is to bring the vision of our content creators to life in ways that are stable, scalable, performant and re-usable. The focus of the role will be on implementation of both high-level gameplay systems and specific gameplay experiences in a combination of C and Lua.



Candidates should expect to work across a range of technologies to fit the needs of the team - and all candidates should be comfortable diving into and working in lower-level engine code in order to debug any problems that might arise during day to day development. The ideal candidate will enjoy working in a highly collaborative environment, and will need to have both solid technical and communication skills.




Responsibilities



  • Work closely with designers and level artists to iterate daily on gameplay experiences
  • Develop deep understanding of our high-level gameplay and scripting systems
  • Provide scalable and re-usable solutions for a variety of gameplay problems
  • Work with other engineers to review and evaluate script architecture and system designs
  • Improve existing systems that aren't performing to required standard
  • Investigate complex issues arising in the engine, underlying script
  • Consider user impact features for designers and artists when designing low-level systems and features




Minimum Qualifications and Skills



  • Proven ability of successful interaction with creative disciplines
  • 4+ years of professional programming experience
  • 3+ years of experience in C
  • Comfort working with large complex codebases
  • Ability to execute feature requests within a highly constrained environment
  • Willingness to dig into the details of complex problems

Pluses



  • Experience with modern game engines and technologies
  • Experience with Lua or similar scripting systems
  • History of successful feature execution in a legacy environment



location: REDMOND, Washington

job type: Contract

salary: $41 - 51 per hour

work hours: 8am to 5pm

education: Bachelors



responsibilities:


  • Work closely with designers and level artists to iterate daily on gameplay experiences
  • Develop deep understanding of our high-level gameplay and scripting systems
  • Provide scalable and re-usable solutions for a variety of gameplay problems
  • Work with other engineers to review and evaluate script architecture and system designs
  • Improve existing systems that aren't performing to required standard
  • Investigate complex issues arising in the engine, underlying script
  • Consider user impact features for designers and artists when designing low-level systems and features





qualifications:


  • Experience level: Experienced
  • Minimum 3 years of experience
  • Education: Bachelors


skills:
  • C
  • Gameplay Engineer



Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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Job Details

  • ID
    JC8932439
  • State
  • City
  • Job type
    Contract
  • Salary
    USD $41 - 51 per hour 41 - 51 per hour
  • Hiring Company
    Randstad Corporate Services
  • Date
    2021-01-31
  • Deadline
    2021-04-01
  • Category

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