Real Time Graphics Artist

Real Time Graphics Artist

25 Sep 2026
New Hampshire, Englewoodcliffs 00000 Englewoodcliffs USA

Real Time Graphics Artist

The OpportunityVersant is looking for a Real-Time Graphics Artist to join our Creative Operations team, helping build and advance the real-time graphics workflows that power live sports and entertainment experiences.This is a hands-on, highly collaborative role combining the creative capabilities of a 3D generalist with the technical expertise of a Vizrt and Unreal Engine artist. You’ll create high-fidelity visual assets, implement them within real-time environments, and collaborate with artists, designers, engineers, and production partners to bring ambitious creative concepts to life.You’ll work across Viz Engine, Unreal Engine, and supporting production tools to develop immersive environments and data-driven graphics while balancing visual quality with the performance and reliability required for live production.Why This Role Matters: Real-time technology is changing how audiences experience sports and entertainment. Your work will help expand Versant’s creative capabilities, improve the workflows behind our productions, and create compelling new ways to visualize stories and complex data across platforms.This is a fully remote position. While the role is designed for remote work, employees should expect opportunities for in-person collaboration, team gatherings, production needs, or other business activities approximately 10% of the time.What You'll DoBuild real-time experiences: Create, implement, rig, and optimize real-time scenes and graphics using Vizrt Artist, Viz Engine, and Unreal Engine while following established technical architecture and production standards.Deliver high visual fidelity: Develop immersive environments, high-quality 3D assets, PBR materials, and dynamic lighting solutions that balance creative ambition with the performance requirements of live production.Develop interactive systems: Build real-time logic, procedural systems, and graphics triggers using Vizrt scripting and Unreal Engine Blueprints to support live data integration and interactive experiences.Optimize for live production: Profile and troubleshoot complex scenes to maintain reliable performance, including consistent frame rates of 60fps+ where required for live broadcast and large-scale display environments.Advance creative workflows: Build and improve pipelines connecting DCC tools such as Maya, Cinema 4D, and Blender with real-time engines, helping artists move efficiently from concept through production.Explore what’s next: Evaluate emerging real-time capabilities and technologies—including Lumen, Nanite, and PCG—and identify practical opportunities to strengthen Versant’s sports and entertainment productions.

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