Environment Technical Artist 3

Environment Technical Artist 3

24 Jan 2024
Washington, Redmond, 98052 Redmond USA

Environment Technical Artist 3

Vacancy expired!

Responsibilities

  • Read, understand, communicate and when required implement rendering and game engine features
  • Work with tools developers to augment and enhance content creation and level tools
  • Shader development and debugging in hlsl and node-based systems
  • Tools and Pipeline development/debugging in python, C# or C
  • Ensure levels and content are meeting memory and performance targets using pix or renderdoc
  • Analyze and improve visual quality in all areas of Environment Art
Minimum Qualifications and Skills

  • 7+ years of professional development experience on pc and consoles
  • Shipped multiple AAA games on consoles and PC
  • Eye for composition, form, light, shade, color and detail
  • Deep knowledge of art production pipelines, workflows, and DCC packages
  • Highly skilled with C, C#, hlsl, python,
  • Deep knowledge of game rendering, lighting, and shading
  • Highly Experienced developing for Autodesk Maya and Houdini
  • Experience with performance and optimization across multiple platforms.
  • Extensive experience with large game engines such as UE4, CryEngine or Unity

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Job Details

  • ID
    JC8531817
  • State
  • City
  • Job type
    Contract
  • Salary
    Depends on Experience
  • Hiring Company
    DISYS - Digital Intelligence Systems, LLC
  • Date
    2021-01-21
  • Deadline
    2021-03-22
  • Category

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