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job summary:
If you're a graphics expert with good knowledge of 3D coordinate systems, GPU texture filtering, a love for solving novel problems from first principles, and excellent coding and communication skills, you'll thrive in our collaborative environment.
Join a world-class team of pioneers experimenting with breakthrough technology. Partner with expert research scientists, mechanical engineers, electrical engineers and other brilliant software minds to build cutting-edge software prototypes to help create the technology that makes AR/VR universal.
Come invent the future. At FRL, graphics software development is vital to turbocharging our scientific explorations and generating viable paths to the consumer products people will use for decades to come - products that will literally give people super powers.
location: Redmond, Washington
job type: Contract
salary: $70 - 75 per hour
work hours: 8am to 4pm
education: Bachelors
responsibilities:
This project involves testing new methods for image warping for use in AR/VR systems. Job skills required for the position include the following:
Write simulation code that emulates proposed algorithms, both for offline and real time results
Render simple 3D scenes for test cases as well as integrating results from other rendering systems
Collaborate in refining algorithms for generating parameters that specify the image warp
Write clean readable code, debug complex problems that span systems, prioritize to maintain efficiency
Learn constantly, dive into unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving
Work closely with our perceptual research team as well as other domain experts to evaluate results
qualifications: