The ideal candidate has a strong foundation in animation and proven experience developing runtime animation frameworks for human and bipedal characters that are focused around gameplay-driven locomotion and combat. Responsibilities include developing runtime animation graphs, character rigs, pipeline tools, defining best practices, and working across disciplines to implement high-quality, genre-leading character animation in Unreal Engine 5.
location: Redmond, Washington
job type: Permanent
salary: $85,000 - 100,000 per year
work hours: 8am to 5pm