As a Game Content Designer, you will create, support and implement the game content effort for a major location-based AR project. You will collaborate closely with your design team to fill our gameplay spaces with exciting content, while also seeking to match look and feel alongside narrative and art.
You love collaborating with others; they should also love collaborating with you.
You are comfortable presenting ideas and workshopping ideas with stakeholders.
You are a compelling storyteller, able to build empathy and convey the mindset of our players to the broader organization.
You have the ability to ask meaningful and impactful questions while being an excellent listener with keen attention to detail.
You have a maker mentality and desire to grow and develop new skills
Own large portions of the game's content design, collaborating with the design lead, systems designer, narrative designer and live-ops.
You will work to convey design intent when creating new content, including missions, abilities, and characters; after which you'll implement those designs.
Pitch and defend designs, and prototype/implement content using our internal system
Regularly participate in discussions and brainstorming sessions on content design.
Remain current on game industry trends including new games and game genres, emerging game design methods and techniques.
5+ years of relevant game/content design experience in mobile and live ops environments.
Strong emotional intelligence, deep understanding of psychology, cognition, social dynamics, usability.
Familiarity with Agile game development
Ability to work well in a fluid, changing environment as creative challenges evolve
Excellent partnership and communication skills
Self-motivated, passionate and opinionated about video games and video game dev
Able to work gracefully under pressure
Bachelor's degree in design, art or related fields or equivalent experience
Content design for card games or RPGs
Comfortable with game scripting and implementation with bespoke tools
It starts with creating fun, intuitive, and novel game mechanics
We judge our work based on how it plays, not how good the specs read
We prototype more and pontificate less
Everyone at VVS is a jack-of-all-trades
Everyone is expected to roll up their sleeves and get messy
We actively listen to our peers regardless of discipline or level of experience
We stay positive, especially when we find ourselves in a jam
Above all, we follow a principle of "Core before More